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What is Bebras Challenge

Register now!

Deadline of registering: 28 October 2024

The registration is confirmed upon receipt of the registration fee.

Welcome to the Bebras Computing Challenge (UK) 2024!

The Bebras Computing Challenge introduces computational thinking to students.
 

It is organized in over 60 countries and designed to get students all over the world excited about computing.


Last November over 400,000 students took part in the UK, and over 3 million worldwide.


Each participant answer questions that focus on computational and logical thinking.

Challenge Date and time

Sunday 10 November, 19:00-19:40 (NZ time).

Sunday 10 November, 17:00-17:40 (Sydney time)

Sunday 10 November, 14:00-14:40 (Perth, Beijing time)

Challenge Format

Online at home. 

Year Groups

The challenge is available for five divisions this year (equivalent to NZ year):


Kits: Years 2 to 3

Castors: Years 4 and 5

Juniors: Years 6 and 7

Intermediates: Years 8-9

Seniors: Years 10 and 11

Elite: Years 12 and 13

* Kits and Castors can enter individually or as a small team (up to 4)

The fee for entering the Bebras UK: $30

BANK: ANZ

Name of Account: Pinnacle Education Group

Account: 06-0241-0684634-00

 

Please make payment with the students 'full name + BebrasUK ' as reference.

⚠️ Please note that any fees and payments made are non-refundable.

⚠️ Before you make any payment, read through the refund policy on our website to avoid misunderstandings.

(Terms and conditions apply).

Please note: If you register after the deadline (28 October), the fees will be doubled.

PGA reserves the right to interpret all competition and course arrangements.

When registering multiple students, complete a separate registration form for each student, and ensure that you use a different email for each student.

Choose your level
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Rules of Bebras UK

The problems come in three levels of difficulty: A, B and C.


The "A" problems are the easiest. "C" problems the hardest.


You can find a problem's difficulty in the problem overview before you click on it.


The difficulty of a problem determines how it will be scored.

The scoring rules are as shown:

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